to the MacGyver Virtual Season Three
Justitia Omnibus by Sanguine
MacGyver wakes up in Washington DC with no
memory, accompanied only by a stranger, he's
already struggling with how he got there and
he finds out that he's locked into a race
against time with two lives at stake.
MacGyver piece together the clues before a
vicious kidnapper can carry out his deadly
plan? And just who is the mysterious stranger?
Checkmate by Rocket
knows what a master games player Dr Zito is.
Everyone knows he delights in cunning strategies,
puzzles and deadly consequences for the loser.
MacGyver once again becomes ensnared in Dr
Zito's latest game.
stakes are high, and MacGyver is about to
find out exactly how much of a sore loser
Dr Zito can be...
The Top End by Sanguine
When the Phoenix Foundation creates a partnership with an Australian animal sanctuary, MacGyver is one of many volunteers to help get the sanctuary up and running.
While in the Northern Territory, he teams up with resourceful outback veterinarian Rex Kelly---but will their combined wits and skills be enough to save a small town from a mysterious ransom demand?
Blue Screen of Death by Rocket
MacGyver has been hired to protect a computer genius, in fear for his life after receiving some serious-sounding death threats.
But an enemy from the past has other ideas, and MacGyver will need all his skills (and some help from the one he's protecting) to avoid being erased!
The Mortal Coil by Sanguine
After receiving a clue that some of Nikola Tesla's missing research may have been located, the Phoenix Foundation sends MacGyver to investigate the claims---as well as to verify the authenticity of any potential discoveries.
But when the hunt for Tesla's lost inventions takes a dangerous turn, MacGyver begins to realize that getting out of Wardenclyffe alive may be a challenge that even a little mad science can't solve...